![]() Finishers are accessed by building up an "Impact! meter" displayed on the screen, the same place a color-coded damage indicator shows the condition of characters. Wrestling maneuvers are captured from actual TNA wrestlers in extensive motion capture sessions. Actual scans of the wrestlers were used for the game in place of hand-painted textures to include small details, such as skin textures. It also features straightforward, intuitive controls, with "accurate" and "detailed" character models. TNA iMPACT! is geared towards a quick paced, high-impact style of play, with less emphasis on submission moves. But unlike his previous comic books and movies, this time you get to be a part of the story. ORIGINAL STORY CREATED WITH PETER LAIRD: The single-player story mode offers a completely original story written by Peter Laird (the co-creator of TMNT). Collect "shells" during battles and mini-games to unlock memorable moments and exclusive content of TMNT’s 25-year history. ![]() EXPECT THE UNEXPECTED: Be prepared for interactive levels with moving arenas, gators jumping from the water, and many more surprises. Finding unique combos and unlocking and special attacks add more elements to each character and battle. IT’S A SHELL OF A BRAWL: Packed with over-the-top ninja action and smack-talking gameplay, Smash-Up offers hours of fun for novice players as well as ninja masters. SHARE THE FUN: Not only can you immerse yourself in the world of TMNT through the story mode, you can also challenge your friends at home or online in a variety of multiplayer modes including tournament, battle royal, and more. įIGHT AS YOUR FAVORITE TMNT CHARACTERS: Choose from a wide variety of classic TMNT heroes and villains, each with unique acrobatic moves, weapons and combat skills that will come in handy during the free-for-all brawls. Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage. More moves include the offensive Assault and defensive maneuver Mega Crash. TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack. Successful execution of the Assist feature can turn the tide of battle on a dime. The Assist feature adds another compelling element found Capcom’s other VS series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (Hyper Variable Combination). It’s a battler oyale that delivers match-ups that only exist in fans wildest dreams! Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: Weak, Medium, Strong and Assist for the tag-team option of. This fighter blends these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. ![]() Capcom moved to the Wii console on December 11, 2008. Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. Capcom's popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. ![]()
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